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Onyx

Onyx

Weapon: Life Leech Chance; armour: Physical Resistance; jewellery: Physical Damage

Effects by tier

A gem gives one effect, chosen by the item it sits in: weapons, armour (every other gear) or jewellery (amulets and rings). Remove = gold to take it out intact (Shatter is free and destroys it).

TierWeaponArmourJewelleryRemove
ChippedLife Leech Chance +1%, Life Leech Amount +1%Physical Resistance +1%Physical Damage +1%2000
FlawedLife Leech Chance +3%, Life Leech Amount +2%Physical Resistance +1%Physical Damage +2%6000
PolishedLife Leech Chance +4%, Life Leech Amount +3%Physical Resistance +2%Physical Damage +3%20000
FlawlessLife Leech Chance +5%, Life Leech Amount +4%Physical Resistance +3%Physical Damage +4%60000
PerfectLife Leech Chance +7%, Life Leech Amount +5%Physical Resistance +4%Physical Damage +6%200000

Caps (all gems together)

Life Leech Chance at most 20%, Life Leech Amount at most 15%.

Physical Resistance at most 10%.

Physical Damage at most 12%.

Combining

Three gems of one type and tier make one of the next tier (Chipped > Flawed > Polished > Flawless > Perfect).

Sources

SourceHow
Monster dropsPer kill by monster tier: Normal 0.25%, Magic 1.5%, Rare 5%, Legendary 15%, Boss 30%; the gem type is random, the tier by monster level.
Bounty boardFinished contracts: hunt 30%, elite 50%, boss 100% chance of a gem; 2 in the weekly chest.
Rift chest1 + 0.2 per rift tier.
World boss2 for every eligible player.