
Last Breath
Legendary power. Suffix, Shield, Helmet, Armour, Legs, Jewel. 10-15% (T1) to 45-50% (T8)
Effect
A hit that would kill you leaves you at the power's share of your health instead. The cooldown is kept over logout.
Value: the health left, percent of your maximum.
On an item: Last Breath: a lethal hit leaves you at 45-50% health (once per 5 minutes) (T8).
Internal cooldown: 300 s.
Cap: at most 50% from all equipped items together.
Tiers
| Tier | Item level | Value | Tier weight |
|---|---|---|---|
| T1 | 1+ | 10-15% | 100 |
| T2 | 15+ | 15-20% | 90 |
| T3 | 30+ | 20-25% | 80 |
| T4 | 50+ | 25-30% | 65 |
| T5 | 70+ | 30-35% | 50 |
| T6 | 95+ | 35-40% | 35 |
| T7 | 120+ | 40-45% | 22 |
| T8 | 140+ | 45-50% | 12 |
Rolls on
Shields, Helmets, Body armour, Legs and Jewellery (amulets, rings).
Chance per roll on a fresh item
Among every modifier a Legendary item of that kind may roll (weights):
| Kind | Weight | Chance |
|---|---|---|
| Shield | 2 of 139 | 1.4% |
| Helmet | 2 of 156 | 1.3% |
| Armour | 2 of 136 | 1.5% |
| Legs | 2 of 118 | 1.7% |
| Jewel | 2 of 198 | 1% |
Rules
A suffix: a rarity allows only so many prefixes and suffixes (see Basics > Rarity).
An item carries each modifier once at most.
A legendary power: only on items of rarity Legendary or better, 1 per item.
Orbs
| Orb | What it does to this modifier |
|---|---|
| Cannot roll it: the item becomes Common 65% / Uncommon 35%, below Legendary. | |
| Can roll it only when the item becomes Legendary (15%). | |
| Adds it at random on a Legendary or better item without a power, when a suffix is open. | |
| Rolls every unbound modifier again: it may come or go. | |
| New rarity (often none): every modifier rolled again. | |
| May remove it (one random unbound modifier). | |
| Removes it when you pick it on the bench. | |
| Removes it with the rarity and every other modifier. | |
| New value inside its tier (unless bound). | |
| New tier (by item level) and value when you pick it. | |
| Binds it: Tempering, Unmaking, Excision, Reforging and Upheaval leave it alone. | |
| 40% improve (60% of those: one tier more on every unbound modifier), 60% nothing; it never ruins the item. | |
| Quality multiplies its value: +1% per stone, up to 20% (30% from Divine). |