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Hex

Hex

Monsters hit take +3/4/5/6/8% damage from everyone for 4 s (the strongest hex counts)

Effect

Monsters hit take +3/4/5/6/8% damage from everyone for 4 s (the strongest hex counts).

Fits single target, area spells.

Cap on one spell: 10.

Levels

LevelEffect
CommonMonsters hit take +3% damage from everyone for 4 s (the strongest hex counts)
RareMonsters hit take +4% damage from everyone for 4 s (the strongest hex counts)
EpicMonsters hit take +5% damage from everyone for 4 s (the strongest hex counts)
LegendaryMonsters hit take +6% damage from everyone for 4 s (the strongest hex counts)
MythicMonsters hit take +8% damage from everyone for 4 s (the strongest hex counts)

Sockets

Every spell with an id has up to 3 support sockets: the first once you may cast it, the second at a character level of the spell's level + 60 (at least 80), the third at the spell's level + 150 (at least 200), opened once per spell with 2 Orbs of Sockets.

Sources

SourceHow
Monster dropsPer kill: Normal 0.1%, Magic 0.6%, Rare 2%, Legendary 7%, Boss 15%; the level by monster level.
Bounty boardHunt 10%, elite 20%, boss 50% per finished contract.
Rift chest0.3 + 0.1 per rift tier.
World boss1 for every eligible player.